First Unity Environment Mocked Up

From Code to Immersion: Our First 3D Scene Prototype is Here

This month marked a huge milestone in the SENSO3D journey—our first Unity-based virtual environment is live and functional!

September was all about bringing our assets to life, transforming early-stage AI models and 3D scans into a working prototype of an immersive VR lobby scene.This achievement lays the groundwork for future AR/VR deployment and is a big leap forward in turning SENSO3D’s vision into reality

The Prototype: A Modular VR Lobby

Our development team successfully built and deployed the first interactive 3D lobby
using Unity, featuring:

  • AI-generated and scanned furniture (chairs, desks, screens)
  • Basic lighting and navigation
  • Placeholder objects to simulate real-world interaction

Though still in early form, this scene will evolve into a customizable and AI-populated environment. It’s a testbed for all major functionalities including AI-driven object placement, real-time physics, and modular scene design.

AI Classification Expands

Parallel to scene development, our AI models have improved significantly:

  • Object classification has expanded to 10+ categories, including furniture, electronics, and decor
  • Detection accuracy continues to improve, with models trained on curated office/conference datasets
  • Metadata tagging is now partially automated based on detected features and object context

These developments bring us closer to the automated scene generation engine we’re building for non-technical users.

Version-Controlled Asset Management

To streamline development and collaboration, we’ve set up a Git-based repository for all 3D assets and code modules. This ensures:

  • Clean version history of all models and environments
  • Seamless collaboration between AI, Unity, and UI teams
  • Easy sharing with CORTEX2 partners and stakeholders

What’s Next?

In October, we’ll complete Sprint 1 with a focus on:

  • Finalizing the first batch of AI tools
  •  Expanding Unity scene functionality (interaction, lighting, layout editing)
  • Testing multi-object integration in live scenes
  • Benchmarking performance for VR hardware
First Unity Environment Mocked Up

This will also mark the transition to a more complete development phase, with scalable AI tools and reusable Unity components.

Ready to Explore?

We’re just getting started with our immersive environments. Future updates will showcase dynamic lighting, prompt-based object placement, and more realistic scene physics. Stay with us as we continue evolving from mockups to fully interactive 3D realities.

Published On: September 30, 2024Categories: Project News