
From Code to Immersion: Our First 3D Scene Prototype is Here
This month marked a huge milestone in the SENSO3D journey—our first Unity-based virtual environment is live and functional!
September was all about bringing our assets to life, transforming early-stage AI models and 3D scans into a working prototype of an immersive VR lobby scene.This achievement lays the groundwork for future AR/VR deployment and is a big leap forward in turning SENSO3D’s vision into reality
The Prototype: A Modular VR Lobby
Our development team successfully built and deployed the first interactive 3D lobby
using Unity, featuring:
Though still in early form, this scene will evolve into a customizable and AI-populated environment. It’s a testbed for all major functionalities including AI-driven object placement, real-time physics, and modular scene design.
AI Classification Expands
Parallel to scene development, our AI models have improved significantly:
These developments bring us closer to the automated scene generation engine we’re building for non-technical users.
Version-Controlled Asset Management
To streamline development and collaboration, we’ve set up a Git-based repository for all 3D assets and code modules. This ensures:
What’s Next?
In October, we’ll complete Sprint 1 with a focus on:

This will also mark the transition to a more complete development phase, with scalable AI tools and reusable Unity components.
Ready to Explore?
We’re just getting started with our immersive environments. Future updates will showcase dynamic lighting, prompt-based object placement, and more realistic scene physics. Stay with us as we continue evolving from mockups to fully interactive 3D realities.