Final Testing & Optimization Underway

The Home Stretch: Polishing the Platform for Real-World Use

With only one month left in the SENSO3D development timeline, February has been all about validation, fine-tuning, and real-world testing. Our focus this month has been laser-sharp—refining core AI models, enhancing cross-platform performance, and finalizing user experience workflows for immersive XR deployment

As we approach the finish line, we’re proud to share that SENSO3D is fully functional, performing well across multiple devices, and receiving outstanding feedback from test users.

AI Object Detection Now Exceeds 95% Accuracy

Our latest AI benchmarks show detection accuracy climbing above 95% across more than 90 object categories. The model now reliably identifies:

  • Furniture and fixtures
  • Electronics and decor
  • Scene layout components (walls, partitions, lighting)

This leap in accuracy means faster and more precise scene assembly, reducing the need for user correction and dramatically speeding up the 3D modeling workflow.

Scene Generation from Prompts Now Seamless

The Prompt-Based Scene Creation Tool has been enhanced with better:

  • Natural language understanding
  • Object placement logic (context-aware layouts)
  • Real-time updates as users edit their input

This means even non-textured objects now appear photo-realistic, significantly enhancing the final visual quality of the scenes.

Testers can now input phrases like:

“A cozy virtual lounge with a couch, two lamps, and a round coffee table,” …and get a fully built and textured environment in seconds. This tool is shaping up to be a game-changer for rapid XR content creation.

Texture Realism & Rendering Performance

We’ve fine-tuned our texture generation model to ensure better:

  • Material realism (wood, metal, glass, fabric)
  • Surface detail accuracy
  • Rendering speed across platforms

The result? More immersive, photorealistic models—all generated and rendered with impressive efficiency, even on mobile and standalone headsets.

Final Testing & Optimization Underway

Cross-Platform Optimization: Smooth Everywhere

SENSO3D now runs smoothly on:

  • Meta Quest headsets
  • WebXR (browser-based XR)
  • Mobile AR platforms (Android/iOS)

Optimization strategies included:

  • Level of Detail (LOD) management
  • Efficient texture streaming
  • Scene simplification for lower-spec devices

These updates ensure that users can build and experience immersive scenes on any device, anywhere.

Real-Time Multi-User Interaction

We’ve successfully tested multi-user scenarios, where:

  • Users can join the same virtual room
  • Interact with objects together in real time
  • See updates and movements instantly, synced across devices

This feature is vital for remote collaboration, virtual training, and shared design reviews—pushing SENSO3D closer to being a true collaborative XR platform.

Feedback Loop: User Insights Shaping Final Release

We’ve been gathering and implementing feedback from test users across industries— design, architecture, education, and XR development.

Key suggestions that were addressed this month:

  • Better lighting presets and environmental realism
  • Undo/redo functionality in scene editor
  • More intuitive prompt handling (e.g., synonyms and scene logic)

This feedback loop is ensuring that the final version of SENSO3D will be as intuitive and impactful as possible.

Next Stop: Final Sprint and Public Release

With testing wrapping up, March will be all about:

  • Preparing the final deliverables
  • Publishing interactive demos and explainer videos
  • Completing our commercialization strategy and business plan
  • Launching the final showcase of everything SENSO3D has achieved

We’re almost there—and we’re more excited than ever to share what’s next.

Published On: February 28, 2025Categories: Project News